Tuesday, October 23, 2007

Final... Again

I made the high score table work, also uploaded the game, here is the Final Link to the game: http://www.ozosil.com/RetroBall.html

**NOTE that the online score board only works with the online version of the game, when it is run in flash or w/o an internet connection the score board will not function.

Project 3 Update

For the last week or so each of our team members have been improving different parts of the game. I have been working on the online score board and the game cover, Tim has been improving the playability and also addressing some essential game play performance issues and finally Jeremy has been working on some new sounds for the game.

Progress update:
I finished the game cover, it is getting prited as I write this, the score board is kind of working. Here is an early test: www.ozosil.com/RetroBall5.swf in this version the only problem is that every time someone gets a high score the entire score board gets the same score, all 10 slots, I am addressing this issue and should be able to fix it up.
If worst comes to worst, only 1 score can be saved online, but that still gives the player something to try and beat.

Tuesday, October 9, 2007

Box Art

Here is the box art for our crazy retro game, if it ever goes on sale.



Update on the game, we are just about to finish it off now.

Project 3 Update

The main game is finished, really happy with how it turned out. Everything seem to be working really well. I will add the menu onto the main game, update the tutorial and I will also try and add a working score board.

Tuesday, October 2, 2007

Update

At this point, the game is looking pretty good, and should hopefully be finished by next Wednesday for handin

Project 3 Update

I Worked on finishing the menu, I also made some particle like "death" animation for our characters in the game. Later I will work on getting some music into the game and also some sound FX

Wednesday, September 26, 2007

Project 3 Update

I started working on the main menu of the game, making sure that the menu really captures the look and also the feel of the game.