Tuesday, August 7, 2007

Project 3, Game Concept Idea

Introduction:

My main goal for this project is to create a game that can first of all be done in flash under the time limit that has been given for this project. My other goals are to make the game simple so anyone can play it without any difficulty and also to create a really fun experience for the player that can be enjoyed over and over again.

So there for I decided to create a puzzle game with a touch of strategy elements, The reason I really like puzzle games is because most are really simple to play and also are addictive and can be played over and over again, also flash seems to be perfect for creating a fully functional puzzle game.

The Game:

My game takes inspiration from games like: Tetris, Lumines and Breakout.

Ok here goes my pitch; it might be a little difficult to understand so bear with me.

The game plays like this, in a scene there are falling blocks, kind of like in Tetris, these blocks constantly fall and cannot be controlled by the player, if the screen is filled by these block the game is over, but to stop this from happening there is a ball bouncing around the screen, if the ball hits a falling block or a block that is already on the ground the block will be destroyed and the ball will bounce off the block. Now when a block is destroyed the player gets money and score points.



Above is an Image showing what the game window will look like, the text in red will not be in the game.

To control the ball, all the player has to do is click on it to change its direction, this helps the player destroy as many blocks as possible as fast as you can..

With the money the player can choose from multiple upgrades to the bouncing ball to eliminate the blocks faster and to help in higher levels. Some of the upgrades include making the ball faster, making the ball heavier so it does more damage and also buying a new ball to help with destroying the blocks.

If the ball hits or destroys multiple blocks without hitting the wall the player will gain score and money multiplier, works like this: hit 2 blocks in a row and get 2X the money and score, hit 4 blocks in a row get 4X the money and the score and so on and so forth, this will be called "combo".

As the game gets harder the blocks will fall faster and also take more hits before they are destroyed, this is represented by the color of the blocks.


Extra Features of the Game:
Some of the finer touches in the game are:
Every time the ball hits the blocks a unique sound will play, so its kind of like every time you play the game you make your own music by the ball hitting the block.

Also another unique thing about the game is that every level of the game has a totally different theme, meaning that the art style of the blocks, the ball and the background changes!! Also the music and the SFX that is played when you hit a block changes too. I think this gives the game a unique art style and also gives the player a goal to see all the unique level, so it will keep the player playing the game, which is very important!

There will also be a Score board in the game, The game will be timeless, so unless its game over the game will go on forever and will get harder and harder, this will also keep the player coming back to try and beat the high score.

this was just the general concept for the game, I am sure if this game is selected input from team members can even make it better.

This game will be fun and addictive, and it will be very possible to make a very good and functional version in FLASH!

Here are some Pics of the games that inspired mine (just incase you cant remember which ones they are just from the title mentioned above):
To the Left is Break out, in the middle is Lumines, and Tetris to the right.

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