Wednesday, September 26, 2007
Project 3 Update
I started working on the main menu of the game, making sure that the menu really captures the look and also the feel of the game.
Wednesday, September 19, 2007
Tuesday, September 18, 2007
Project 3 Update
I have made a start on researching some trail effects in flash and also how to implement these into our game, the trail effects serve as eye candy for our game. Tim is working on the game engine and graphics while Jeremy is researching also making the music and also the sound effects for out game at this point.
Project 3 Update
Me, Tim and Jeremy has had a long discussion about the game, and we finally have come up with a concept we all agree on and also a concept that we all like. The game is called "RetroBall" for now, its a puzzle game that plays like something from the Atari era of gaming (1980's) but with updated visuals that immerse the gamer.
We all started working on the game proposal together.
We all started working on the game proposal together.
Tuesday, September 4, 2007
FLA source
Game 1:
http://www.ozosil.com/285/flashgames/SilardGameOne.fla
Game2:
http://www.ozosil.com/285/flashgames/SilardGameTwo.fla
Here is the flash source for the 2 games.
http://www.ozosil.com/285/flashgames/SilardGameOne.fla
Game2:
http://www.ozosil.com/285/flashgames/SilardGameTwo.fla
Here is the flash source for the 2 games.
Some Problems with Game 2
I managed to get game 2 working with some problems, 1st off the frame rate seems to be really slow when scrolling, the second problem is that even though I got the climbing to work, for some reason the climbing animations wont play while the character "IS" climbing. Due to work load and other assignments I probably wont be able to fix the problems present in game 2.
Level 1 more or less works to expectations with some minor glitches
Level 1 more or less works to expectations with some minor glitches
More Inspiration

The 1st game level draws allot of inspiration from the 1st level of Micky Mania on the Sega Megadrive, where when you 1st start the level off the game looks like an old grainy movie and as you progress in the level the environment will be intreduced to color some colour, and by the end of the level the game will be in full colour.
Update
For stage 1, I decided to use a grainy effect, kind of like an old film. Just to give the game for atmosphere and identity. The first level will be pretty basic you will have to collect all the coins and watch out for pits, because if you fall it will be be game over .
The Story.
Well the story behind the 1st level is that the character (rachoohin) is trapped in a crazy world, where the whole environment is sketched, and further the game gets, the more detailed the level gets. Also rachoohin has to collect coins in order to buy himself out of the situation he is in.
The Story.
Well the story behind the 1st level is that the character (rachoohin) is trapped in a crazy world, where the whole environment is sketched, and further the game gets, the more detailed the level gets. Also rachoohin has to collect coins in order to buy himself out of the situation he is in.
Monday, September 3, 2007
2 Final Stages
Stage 1:
Stage 1 will be continuing and building on the environment that was created for project 3, but this time how the stage will work is as the player gets further and further into the level, the environment will start changing, for example it will become colored and more detailed. This will create an environment that is more interesting and of course less repetitive. This level is inspired by the levels of contra, because the level is non linier and its just a straight side scrolled.
Stage 2:
This stage is a little different, its inspired by the levels of the original Donkey Kong. The object in this level is to collect the coins by climbing up and down trees and also jumping from platform to platform, all this while avoiding falling debris from the sky, get hit once and the character will die
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