Tuesday, July 31, 2007

Project 2

I decided to look at 2 game environments.

The 1st game environment I chose to use as an inspiration is from 1986 game “Contra” for the Original Nintendo (NES), I liked contra because it was a fast paced action game, and the environments really helped to justify that, it was one of the 1st of its kind. The environments looked rich and detailed (for 1986). This was side scrolling at its best.




The 2nd game environment I chose to look at was the original Donkey Kong game for the NES, This was one of the 1st games on the system and introduced the character “Mario”. What I really liked about the environment was the fact that it was so simple, yet effective. The object of the game was easy, climb ladders to get to the top of what looks like a construction site, all of the while avoiding rolling barrels thrown at you by Donkey Kong. I think my character will integrate with the environment really well since he possesses all the abilities Mario did. The game was fun and addictive; the environment had a big part in that fact. Timeless classic!


Tuesday, July 24, 2007

Final Flash Document



A little "Making of" Tutorial

I decided to use 2D motion capture technique to do my animation, of course this technique has been used in allot of successful games in the past. I found this technique to be effective and visually pleasing while it is also time consuming.

Here is a quick walkthrough of some of the technical aspects of how I made my character and also the animations. 1st of all get a good friend or a hobo off the streets to model movements for you for free or basically. Next take the animations you want to use from the video and convert them into pictures. Next go out and get a coffee and take those pictures into a photo editing program and go through the annoying and sometimes even long process of cutting all the animations up.

Now take the cut out animations and add animal like features to every SINGLE frame. Yes this also takes a long time

Now all that is left to do is take those animation frames into Flash and put them together to make your real and excellent looking animations. Also make sure to make the character look more cartoons like by doing some vector mapping.

Final Sprite Sheet




This took a while, but I have made all the sprites, I made sure that my animation have as many frames as possible for a smoother motions, i have also gave the character the ability to climb objects mainly trees like recoons do.

Tuesday, July 17, 2007

Further Development


Just some further development of my character, as well as the art style, as you can see I am trying to go for the more artistic, cell shaded look. I think this will make my character unique in some ways!

Character Motion / Technique


This is just a demo of how the animations of my character will work, as you can see all the movements of the character have been captured from the real world and imported, i feel that this will give my character lifelike motion and movement.

The technique I will use for this character is motion capture (as you can see from above). What this means is I capture an animation in real life and using that animation to create the character. This technique has been used in 2D games in the past, one of the more well known example is the popular Mortal Kombat games back in the 90's

Character / Story

Character: Racoohin


Rohin was just an average university student, until one day he was mauled by a diseased radioactive raccoon, it wasn’t long before he started to look and feel like a raccoon. He is now called Racoohin, he no longer attends university instead he roams around chewing wires and beating up people for no apparent reason. Some of his actions consist of walking, chewing, jumping, punching and also crawling.

Help Recoohin battle all the raccoonists of this world, and stop discrimination of people who happen to also be a raccoon.


This is his incredible story…


Tuesday, July 10, 2007

1st Blog

Just posting this blog to see if this works