Wednesday, September 26, 2007

Project 3 Update

I started working on the main menu of the game, making sure that the menu really captures the look and also the feel of the game.

Wednesday, September 19, 2007

Project 3 Update


I made our official company logo!! yay

Tuesday, September 18, 2007

Project 3 Update

I have made a start on researching some trail effects in flash and also how to implement these into our game, the trail effects serve as eye candy for our game. Tim is working on the game engine and graphics while Jeremy is researching also making the music and also the sound effects for out game at this point.

Project 3 Update

Me, Tim and Jeremy has had a long discussion about the game, and we finally have come up with a concept we all agree on and also a concept that we all like. The game is called "RetroBall" for now, its a puzzle game that plays like something from the Atari era of gaming (1980's) but with updated visuals that immerse the gamer.

We all started working on the game proposal together.

Tuesday, September 4, 2007

FLA source

Game 1:
http://www.ozosil.com/285/flashgames/SilardGameOne.fla

Game2:
http://www.ozosil.com/285/flashgames/SilardGameTwo.fla

Here is the flash source for the 2 games.

Final Games

Game 1 SWF:
http://www.ozosil.com/285/flashgames/SilardGameOne.swf

Game2 SWF:
http://www.ozosil.com/285/flashgames/SilardGameTwo.swf

Some Problems with Game 2

I managed to get game 2 working with some problems, 1st off the frame rate seems to be really slow when scrolling, the second problem is that even though I got the climbing to work, for some reason the climbing animations wont play while the character "IS" climbing. Due to work load and other assignments I probably wont be able to fix the problems present in game 2.
Level 1 more or less works to expectations with some minor glitches

More Inspiration


The 1st game level draws allot of inspiration from the 1st level of Micky Mania on the Sega Megadrive, where when you 1st start the level off the game looks like an old grainy movie and as you progress in the level the environment will be intreduced to color some colour, and by the end of the level the game will be in full colour.

Update

For stage 1, I decided to use a grainy effect, kind of like an old film. Just to give the game for atmosphere and identity. The first level will be pretty basic you will have to collect all the coins and watch out for pits, because if you fall it will be be game over .

The Story.
Well the story behind the 1st level is that the character (rachoohin) is trapped in a crazy world, where the whole environment is sketched, and further the game gets, the more detailed the level gets. Also rachoohin has to collect coins in order to buy himself out of the situation he is in.

Monday, September 3, 2007

2 Final Stages